I, Cloud / Uncharted

THE DESERT OF NET ECONOMY

What is left of us if the cloud servers are destroyed in a global environmental crisis? The new pieces by Timo Bredenberg, I, Cloud and Uncharted, present an interpretation of the landscape beyond our technological reality – a dystopia where the infrastructures of net capitalism have been deserted.
Read more…

City Sleep Light

FEEL THE PULSE OF THE CITY AT SLEEP

Antoine Schmitt’s project for Media Facades Europe 2010, City Sleep Light makes a radical move by transforming a whole building into the sleep light of the city, akin to the sleep light of a computer. All the lights are pulsing together in an organic rhythm, turning the building into a living organism. Read more…

Air Hunger

BREATHING LANDSCAPES

Air Hunger creates an interactive projection, where the breath pattern of a participant generates a landscape for a virtual character to move on. People can participate in the projection by wearing a wireless breath rate monitoring belt around their chest. The belt is given to one person at a time and he/she can walk freely in front of the projection area, while producing an undulating landscape in real time via the bluetooth modem. Read more…

Action Flocking

LIVE ACTION WALL PAINTING

Realized by the OiOi collective, Action flocking is a collective action painting project, where the movement of people is visualized in real-time into graphics and particle animations that are projected onto the screen. The project explores and demonstrates collective visualization concepts that are based on location sensing technology. The concepts include a variety of game scenarios and visualization techniques and some of them can be played between cities. The purpose of the project is to invent participatory and playful forms to urban events.  Read more…

Mimodek

URBAN CONSTELLATIONS

Mimodek is an interactive-evolving and changing ‘living’ system, based on the principles of the natural world that ‘grows’ from the fabric of the city. As all living systems in nature, Mimodek reflects its own environment. It is a site-specific work, formed by unique, location-related data sources and by the behavior of the visitors. Every installation will evolve into a unique ‘organism’, reflecting its location. Mimodek does not visually mimic nature, but it introduces the city to some of the natural elements that are lacking. The work highlights the delicate relation between human beings and their environment, as well as their connection to the other living beings with whom they share this environment. Read more…